1 Keep the run going
Hit 32 in a row and Dream Fever begins, with ×2 on every tap. Miss, and your sugar bar drains a little. Perfect taps fill it back.

A rhythm game for Android
One tap. Two souls. Every beat.
Tap to the beat and every tile plays its own piece of the song. Five painted worlds, five bosses, and no ads, no timers, no energy.
In closed testing on Google Play, public release soon. Worlds 1 and 2 are free.
The whole idea
Two souls travel a path of tiles. Tap as the soul reaches each one. Land it on the beat and the tile plays its piece of the song, so playing well is playing the music.
How it plays
Hit 32 in a row and Dream Fever begins, with ×2 on every tap. Miss, and your sugar bar drains a little. Perfect taps fill it back.
Echoes, fog, twin taps, holds, mirages, eclipses, portals and gravity flips. Each world teaches one new trick, and then uses it against you.
Easy, Normal or Hard on every level. Same song, a different path through it. Practise the hard part slowly until it clicks.
The Candy Kingdom
Five worlds fell asleep when the Nightmare stole their music. Each one has its own songs, its own story and its own guardian.

World 1
Strawberries, windmills, and a song that was stolen.
The music plays a phrase, then it's your turn to play it back.

World 2
Soft waves and lilac sails, humming along with the tide.
A lighthouse beam cuts the fog, and some taps come in pairs.

World 3
Snowy temples and a drum that won't stop.
Hold the tap, then drum along when the notes come fast.

World 4
A desert of gold and glass, under a sun that goes dark.
Tiles shimmer in the heat, then the eclipse hides the path.

World 5
A staircase of stars, and the end of the Nightmare.
Portals throw you across the path and gravity flips under you.
The guardians
Each fight has its own music, its own attacks and a warning before every one.

Keeper of the Lullaby verse

Keeper of the Tide verse

Keeper of the Seasons verse

Keeper of the Sun verse

Once the Maestro of the Choir
Dream and Nightmare
The world starts out sleepy and soft. When the chorus drops, the Nightmare takes over and the path lights up. Drag to see the same place both ways.


Fall, then get back up
Every miss drains the bar, and every Perfect fills it back. Run dry and you choose: the last checkpoint, free and as often as you like, or a revive right where you fell. Every level opens on Easy; clear it to open Normal, then Hard.
About one tap per beat, and room for six misses. A good place to learn a song.
Every beat is a tile. Room for four misses, and the world's own trick in full.
Every beat, and half beats in the drops. Room for three misses. Watch the path fill up.
Your own music
Pick any song on your phone. The game listens to it, finds the beat and builds a level, with Easy, Normal and Hard like any other.
The song is analysed on your phone and never uploaded. It is a separate one-time purchase.
In the game











Then one night the Choir fell silent. A cold quiet called the Nightmare crept up through the seams of the world, and five keepers of the Hymn gave their verses away. The story so far
Questions
It is free to download and start. Worlds 1 and 2 are free. One one-time purchase opens Worlds 3 to 5 and their bosses, and a separate one-time purchase lets you make levels from your own music. There are no ads, no timers and no energy to wait for.
Sugar Rhythm is in closed testing on Google Play and is not public yet. This page will link to the store listing as soon as it is.
An Android phone or tablet with Android 7.0 or newer. There is no iPhone version at the moment.
Two souls travel along a path of tiles. You tap as the soul reaches each tile, and the closer you are to the beat, the better the hit: Perfect, Great or Good. Some tiles ask you to hold, to drum, to answer an echo or to tap twice. It is always one tap.
Your sugar bar drains a little, not the whole level. Easy holds six misses, Normal four and Hard three, and every Perfect tap fills the bar back. If it runs dry, go back to the last checkpoint for free, or revive right where you fell (a revived run earns at most two stars). You can also practise any part of a song at 50, 75 or 100% speed.
Yes. Everything is inside the app. It only goes online if you sign in with Google Play Games (for a backup, leaderboards and achievements) or make a purchase.
Yes, with the “your own music” purchase. Pick a song on your phone (MP3, OGG or WAV) and the game finds its beat and builds a level for it. The song is analysed on your phone and is never uploaded.
25 levels, each with its own original song, plus a theme song for every world.
Partly, and I would rather say so plainly. The painted backgrounds, boss portraits and story pictures were made with AI tools, and the store page labels them that way. The tiles, the interface and the effects are drawn in code. The game is built by one developer: the gameplay, the level design and the sound are made for it, and AI tools helped with parts of the code.
None of its own: no ads, no analytics, no tracking and no servers. If you sign in with Google Play Games, your progress, scores and achievements are kept by Google. The full details are in the privacy policy.
One person, a solo developer working as Amadeus. You can write to me at amadeussupportcontact@gmail.com.
In closed testing on Google Play, public release soon. Worlds 1 and 2 are free.