Sugar Rhythm
A painted floating castle at dusk, with ribbons of light running down to the villages below

A rhythm game for Android

Sugar Rhythm: a one-tap rhythm game for Android

One tap. Two souls. Every beat.

Tap to the beat and every tile plays its own piece of the song. Five painted worlds, five bosses, and no ads, no timers, no energy.

Google Play: coming soon

In closed testing on Google Play, public release soon. Worlds 1 and 2 are free.

The whole idea

There is one button, and the music tells you when to press it.

Two souls travel a path of tiles. Tap as the soul reaches each one. Land it on the beat and the tile plays its piece of the song, so playing well is playing the music.

Easy, World 3

How it plays

Easy to learn. Hard to put down.

1 Keep the run going

Hit 32 in a row and Dream Fever begins, with ×2 on every tap. Miss, and your sugar bar drains a little. Perfect taps fill it back.

2 Every world changes the rules

Echoes, fog, twin taps, holds, mirages, eclipses, portals and gravity flips. Each world teaches one new trick, and then uses it against you.

3 Choose how fast it goes

Easy, Normal or Hard on every level. Same song, a different path through it. Practise the hard part slowly until it clicks.

The Candy Kingdom

Five worlds. Five ways to play.

Five worlds fell asleep when the Nightmare stole their music. Each one has its own songs, its own story and its own guardian.

Strawberry fields and windmills at sunrise

World 1

Strawberry Fields

Strawberries, windmills, and a song that was stolen.

The music plays a phrase, then it's your turn to play it back.

  • Free
  • Echo
  • Boss: The Pale Countess
A lavender shore at dusk with paper lanterns floating on the water and a lighthouse in the distance

World 2

Lavender Bay

Soft waves and lilac sails, humming along with the tide.

A lighthouse beam cuts the fog, and some taps come in pairs.

  • Free
  • Fog and twins
  • Boss: Captain Gloom
A snowy temple garden with a red gate, mountains and a glowing green pond

World 3

Mint Mountains

Snowy temples and a drum that won't stop.

Hold the tap, then drum along when the notes come fast.

  • Full game
  • Holds and drum rolls
  • Boss: The Frost Oni
Golden desert dunes and a stone arch in the evening light

World 4

Butterscotch Dunes

A desert of gold and glass, under a sun that goes dark.

Tiles shimmer in the heat, then the eclipse hides the path.

  • Full game
  • Mirage and eclipse
  • Boss: The Eclipse Djinn
A glowing castle on the clouds at the top of a staircase of stars

World 5

Starlight Sky

A staircase of stars, and the end of the Nightmare.

Portals throw you across the path and gravity flips under you.

  • Full game
  • Portals and gravity
  • Boss: The Nightmare

The guardians

A boss waits at the end of every world.

Each fight has its own music, its own attacks and a warning before every one.

The Pale Countess, a woman in black lace holding a music box, in a moonlit hall

The Pale Countess

Keeper of the Lullaby verse

  • An echo duel
Captain Gloom, an old sea captain with a lantern, on a stormy harbour deck

Captain Gloom

Keeper of the Tide verse

  • Fog and cannons
The Frost Oni, a blue horned giant with a white beard, in a snowy village

The Frost Oni

Keeper of the Seasons verse

  • A drum duel
The Eclipse Djinn, a figure of flame holding a black sun, beside an old lamp

The Eclipse Djinn

Keeper of the Sun verse

  • Mirage and eclipse
The Nightmare, a pale figure with starry hair, in a ruined hall with floating cards

The Nightmare

Once the Maestro of the Choir

  • Every nightmare at once

Dream and Nightmare

Every song has two sides.

The world starts out sleepy and soft. When the chorus drops, the Nightmare takes over and the path lights up. Drag to see the same place both ways.

Strawberry Fields in daylight: green fields, strawberries and windmills at sunrise
The same fields at night, dark and cold under the moon

Fall, then get back up

A sugar bar, not game over.

Every miss drains the bar, and every Perfect fills it back. Run dry and you choose: the last checkpoint, free and as often as you like, or a revive right where you fell. Every level opens on Easy; clear it to open Normal, then Hard.

Easy

About one tap per beat, and room for six misses. A good place to learn a song.

Normal

Every beat is a tile. Room for four misses, and the world's own trick in full.

Hard

Every beat, and half beats in the drops. Room for three misses. Watch the path fill up.

  • Worlds 1 and 2 are free. One purchase opens Worlds 3 to 5 and their bosses.
  • No ads, no timers, no energy. Play for a minute or an hour.
  • Plays offline. Signing in with Google Play Games is optional, for a backup, leaderboards and achievements.
  • A new twist every day. A daily gift, daily missions, a daily challenge, a weekly event and Sugar Rush, plus trophies and a jukebox.
  • Friends and duels. Add friends with a code and compare your cards. Practise duels against a bot now; live duels with friends are on the way.
  • Looks only, never power. Sugar earned by playing buys looks in the Candy Shop. Nothing you can buy plays the game for you.

Your own music

Bring your own song.

Pick any song on your phone. The game listens to it, finds the beat and builds a level, with Easy, Normal and Hard like any other.

The song is analysed on your phone and never uploaded. It is a separate one-time purchase.

In the game

A look around.

The home screen: the world you are in, daily missions, the shop and a button to carry on where you left off.
Pick a world and play in seconds
A story page, shown before a level.
A new story before every level
The face-off before the Pale Countess.
Face a boss at the end of every world
Dream Fever, with a gold ring and ×2.
Hit 32 in a row for Dream Fever x2
A practice duel: every tile pushes the tug-of-war bar at the top towards your side.
Duel for the bar
Captain Gloom's storm, with twin taps and fog.
Every world plays a different way
The profile card, with a friend request and two friends.
Add friends with a code
The Candy Shop: a painted friend, a profile frame and a logo, each for sugar earned by playing.
Looks only, never power
The Sugar Pass: a free row and a pass row of rewards, at a carnival.
A Sugar Pass every season
The results screen, with stars, accuracy and an early and late graph.
Earn stars and see how you play
A moonlit castle on a high cliff, reached by a stair of floating stones
Then one night the Choir fell silent. A cold quiet called the Nightmare crept up through the seams of the world, and five keepers of the Hymn gave their verses away. The story so far

Questions

Things people ask.

Is Sugar Rhythm free?

It is free to download and start. Worlds 1 and 2 are free. One one-time purchase opens Worlds 3 to 5 and their bosses, and a separate one-time purchase lets you make levels from your own music. There are no ads, no timers and no energy to wait for.

When can I play it?

Sugar Rhythm is in closed testing on Google Play and is not public yet. This page will link to the store listing as soon as it is.

What do I need to play it?

An Android phone or tablet with Android 7.0 or newer. There is no iPhone version at the moment.

How does a one-button game work?

Two souls travel along a path of tiles. You tap as the soul reaches each tile, and the closer you are to the beat, the better the hit: Perfect, Great or Good. Some tiles ask you to hold, to drum, to answer an echo or to tap twice. It is always one tap.

What happens when I miss?

Your sugar bar drains a little, not the whole level. Easy holds six misses, Normal four and Hard three, and every Perfect tap fills the bar back. If it runs dry, go back to the last checkpoint for free, or revive right where you fell (a revived run earns at most two stars). You can also practise any part of a song at 50, 75 or 100% speed.

Does it work offline?

Yes. Everything is inside the app. It only goes online if you sign in with Google Play Games (for a backup, leaderboards and achievements) or make a purchase.

Can I play my own music?

Yes, with the “your own music” purchase. Pick a song on your phone (MP3, OGG or WAV) and the game finds its beat and builds a level for it. The song is analysed on your phone and is never uploaded.

How many songs are there?

25 levels, each with its own original song, plus a theme song for every world.

Is Sugar Rhythm made with AI?

Partly, and I would rather say so plainly. The painted backgrounds, boss portraits and story pictures were made with AI tools, and the store page labels them that way. The tiles, the interface and the effects are drawn in code. The game is built by one developer: the gameplay, the level design and the sound are made for it, and AI tools helped with parts of the code.

What data does it collect?

None of its own: no ads, no analytics, no tracking and no servers. If you sign in with Google Play Games, your progress, scores and achievements are kept by Google. The full details are in the privacy policy.

Who makes it?

One person, a solo developer working as Amadeus. You can write to me at amadeussupportcontact@gmail.com.

Put on headphones, find the beat, and wake the kingdom.

Google Play: coming soon

In closed testing on Google Play, public release soon. Worlds 1 and 2 are free.